First Update (hopefully one more to come)


First time making one of these so hopefully this is a sensible place to put patch notes. I was hoping to do everything in one update but im pushing this a bit early just in case. Spiffed up most of the game and added Ellie's room and a BOSS FIGHT at the end that I didnt have time for during the jam.

---DIALOGUE---

added exclamation points above npcs with currently unread dialogue

dialogue sound

dialogue punctuation delays

fixed some post-hologram dialogues that were placeholders

---COMBAT---

improved pistol damage to account for it being the most annoying weapon to aim

combat door locks in some rooms

neuro spins on dash and has more invincibility frames

jim bag will no longer get stuck in doors

adjusted jim bag not to heal as often mid-combat

adjusted the drone's hitbox to more accurately reflect its real location

weapon no longer disables when swarm is friendly, now you just can't hit them while friendly

evil boss fight

added boss music

===MISC---

decorated introduction room with fun interactables

Ellies room is now complete with proper content. Help her test out Neurodog!

fixed weapon pedestal depth


things I didnt get around to yet for next update:

laynas room

neuro sdk support where neuro controls Jim bag (and more functionality for Jim bag)

post game message Evil Neuro has been holding onto, left by Vedal (*Staz appears here*)

Files

A Bandoned Rchive.zip 11 MB
82 days ago

Get A Bandoned Rchive

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